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OpenGLAM Documentation updated

Lieke Ploeger - May 12, 2016 in Documentation, eSpace, Featured

Last summer Open Knowledge launched the Open Content Exchange Platform, a resource developed within the E-Space (Europeana Space) project that collects materials on the reuse of open cultural heritage content. It is incorporated in the E-Space Content Space, where you can find a variety of resources on licensing, IP and copyright. At the end of April 2016 we completed our work on the platform: the final version contains 120 resources and has now also been incorporated into the OpenGLAM Documentation page to provide a more user-friendly and updated overview.


In this summary document on the Open Content Exchange Platform you can read more about the contents and functionality of the platform. Through the search interface, you can easily filter on specific content, or on specific tags. It is also possible to browse through the content, or a specific type of resources. All resources of our OpenGLAM Documentation page have also been incorporated – if you know of any additional resources that need to be added, feel free to notify us by email.

We look forward to seeing the final outcomes of the E-Space project develop over the next months, as the winners of the hackathons in six thematic areas (TV, Photography, Dance, Games, Open and Hybrid Publishing and Museums) further develop and shape their innovative ways of reusing digital cultural heritage into sustainable business models.

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Open & Hybrid Publishing: Collated resources

Lieke Ploeger - April 26, 2016 in eSpace, Featured

As one of the six thematic pilots in the Europeana Space project, the Open & Hybrid Publishing pilot explores increasingly open and hybrid forms of publishing. Such new forms disrupt traditional publishing structures, giving people the opportunity to become publishers themselves, and not just consumers of published content. The main goals of the pilot, which is led by Joanna Zylinska (Goldsmiths, University of London), are to make more people familiar with the available open cultural content (especially images), as well as to explore a new business model for open and hybrid publishing and share this model with others. In this blog you can find a summary of all relevant resources that the pilot has produced.

First of all, the model for open and hybrid publishing is demonstrated through ‘Photomediations: An Open Book, a creative online experience of a traditional coffee-table book filled with openly licensed images relating to different aspects of photomedia, as well as academic and curatorial texts. There is also an offline printed version of the written texts available, in the form of a scholarly reader. For those interested in using the model themselves, there is a downloadable brochure ‘A Guide to Open and Hybrid Publishing, which uses the open book as an example to outline possibilities and offer technical and business advice on how to put the model into practice. Around these outcomes, the pilot organised a series of educational activities, ranging from university classes to an online contest and the Hack the Book festival-cum-hackathon in January 2016. guide_2Openness is a core aspect of this pilot. The online version of the book has been built with open source code, and the images are drawn from various online repositories of open access material, such as Europeana, Flickr: The Commons, and Wikimedia CommonsWork also focused on promoting the social and cultural value of openness, and the idea of open access, especially in educational contexts. With the hybrid aspect in mind, possibilities for generating value or revenue were explored as well, such as making the book freely available online, but selling a paper edition next to it. Another major focus was organising the hackathon, the Hack the Book festival (22-24 January 2016) in Athens, which focused on creating a phygital (physical + digital) book from scratch by remixing and building upon open content from Europeana, and was preceded by educational demonstrations as well as an evening symposium on open book cultures.


Finally, the pilot is currently curating an exhibition, both online and physical, which will be a celebration of the possibilities of remixing open digital culture. Through an open call, people have been invited to submit still and/or moving image works that creatively reuse – in the form of mashups, collages, montages, tributes or pastiches – one or more original image files taken from Europeana. In this way, different user groups such as students, educators, artists and independent publishers will become familiarised with Europeana content and encouraged to get involved in reusing this content in a creative way. The material received in response to the call will form the basis of a virtual and a real-life exhibition later on in 2016, to be held online and in a real-life venue.

More information


The Europeana Space MOOC

Clarissa Colangelo - April 19, 2016 in eSpace, Featured

Europeana Space (a project that works on increasing and enhancing reuse of Europeana and other online collections of digital cultural content by creative industries especially) is developing a MOOC, a massive open online course, to be launched in the fall of 2016. The aim of the course is to share our experiences, the lessons learned during the project and the tools we have developed during the pilot activities of E-Space; but also what we learned thanks to the hackathons and the workshops that we held with creative professionals throughout Europe. We want to share all of this with students and teachers, professionals from the GLAM sector, event organizers and developers working on cultural heritage, with the aim to convince them of the importance of the creative reuse of digital cultural heritage and to show them that the steps to take and the tools to use to do so are within everyone’s reach.

mooc-580x348The information on the MOOC is always distributed on three different levels. The first is a general level that targets mainly cultural heritage amateurs, students and teachers: the education segment. Here we want to show our learners how easy it can be to move from a passive use of digitized cultural heritage – that can be simply searching for materials on repositories such as Europeana – to an active and proactive use, where everyone can contribute and share their own insights and new narratives built around this cultural heritage individually and/or with others. To give an example, in the first module of the MOOC (the Photography module) we show how teachers, using the storytelling tool that we developed, can create stories with materials that they can find on trusted web sources, and share them with their students. This can easily become a group assignment where students are asked to complement the teachers’ stories with their own chapters and materials.

On the second level, we target GLAM professionals. Learners will be taught how to access APIs, how to query the database from their own websites and to automate important processes for the stories they want to develop, how to create interactivity into their events, how to build components in their websites and refer to the technologies that we have developed. They also get guidance on how to use the E-Space technical space and its API, how to find interesting samples of code on Europeana Labs and they will have access to more readings on how to reuse Europeana contents and on Europeana creatives.

Lastly, the third level reaches out to developers. They will be able to search the MOOC to find the most technical information, e.g. a link to a certain API or a specific explanation; they will also have the opportunity to participate in forum discussions with people working with Europeana or from the GLAM sector. We hope this way to incite interesting discussions where knowledge from different sectors can be shared and learners can learn not only from us, but also from one another.


Within E-Space we also developed a website for education where it is possible to find pointers to almost everything that will also be in the MOOC. But we decided to develop a MOOC as well, because it provides more guidance through the steps of learning. The MOOC brings in the structure, discipline and an A to Z learning path necessary to learn and spur some action. It is, if you wish, a sort of guided tour through what we, the pilots of E-Space, have developed, experienced and learned.

More information on the MOOC is available from this website or from this recent presentation.

Clarissa Colangelo and Fred Truyen

Update on the Open Content Exchange Platform

Lieke Ploeger - April 6, 2016 in eSpace, Featured

Last summer Open Knowledge launched the Open Content Exchange Platform, a resource developed within the ESpace (Europeana Space) project that collects materials on the reuse of open cultural heritage content. It is incorporated in the Content Space (which is one of three spaces being developed in ESpace alongside the Innovation Space and the Technical Space), where you can find a variety of resources on licensing, IP and copyright. Since then, many new resources have been added, and there is a useful guidance document on the platform now available as well.


In this summary document on the Open Content Exchange Platform you can read more about the type of content available (which includes blogpost, reports, videos, presentations and much more) and the functionality of the platform, which has been built using Omeka (similarly to the OpenGLAM Open Collections page). Each resource is added as an item, with metadata for the title, description, identifier/url, creator, date, rights, format and type, and tagged with a number of keywords describing their content. Through the search interface, you can easily filter on specific content, or on specific tags. It is also possible to browse through the content, or a specific type of resources. All resources of our OpenGLAM Documentation page have also been incorporated – in the future, a version of the new platform will replace our Documentation webpage to provide a more user-friendly and updated overview.

To give you an idea of what has been added to the platform in recent months, here is a brief overview with some of the new resources in their respective categories:


  • A series of infographics by Podromos Tsiavos on orphan works, copyright & IP and the different value production models that can be used when dealing with digital cultural heritage content
  • IPR Guidelines – A guide to understanding copyright when reusing cultural data – Kennisland has partnered with Collections Trust to address questions that partners of Europeana Food and Drink have about Intellectual Property Rights (IPR). Though primarily intended for the partners of the Europeana Food and Drink project, the context and flowcharts in this publication are useful for several types of reuse of cultural data.


  • Open for Business – A look at how platforms and creators build successful endeavors around open digital content, by Sarah Hinchliff Pearson – the first in a series of six Medium articles exploring how creators, businesses, and nonprofits sustain themselves when they are giving their work away for free using CC licensing.
  • On the Commons – Blog on how the National Library of New Zealand added the first batch of 3500 open images to Flickr Commons, as well as their future plans for increasing this amount.



  • A Curated Object and a Disruptive e-Anarchive – Illustrated article by Kamila Kuc, introducing Photomediations: An Open Book – an experiment in ‘open and hybrid publishing’ undertaken in 2015 as part of the ESpace project.

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Open Culture at Open Belgium

Lieke Ploeger - March 14, 2016 in eSpace, Events/Workshops, Featured

logo_bigLast month Open Knowledge Belgium organised the Open Belgium event in Antwerp – a one-day community-driven conference with talks, workshops and discussions around the state of openness in Belgium and abroad. One of the sessions was ‘Open Culture – How Wiki loves art and data’, which featured three talks around opening up cultural content.


In the first talk, Romaine of Wikimedia Belgium presented the Wiki Loves Art project, which they are starting up for Belgium. To boost Wikipedia content on Belgian art, and to raise awareness of the current underrepresentation of Belgian art and knowledge on the internet, they invite photographers and volunteers from Wikipedia to visit Belgian cultural institutions and take photos of collection pieces, which are then published online under an open license. This is not a replacement for digitisation efforts of museums, but a quick first step to get images online and boost searchable information on the artworks and collections. This summer there will be a contest to select the best images. Wiki Loves Art has been taking place in other countries as well.


Following on that, Alina Saenko and Barbara Dierickx (PACKED) talked about how they started working together with Flemish museums to publish the metadata of their art collections on Wikidata (with a CC0 license), and then make this dataset available as Linked Open Data (LOD). All artworks are for example given a persistent identifier, which allows for enrichment because the works can then be linked to other available data, providing more contextual information. Over 25.000 records of Flemish artworks have now been added.

Some great examples were shown of the new overviews that can then be produced, such as the lifecycle of an artwork, the history of ownership of artwork or the acquisition sources for a museum. In addition, Wikidata feeds into Wikipedia, which greatly increases the public outreach. In this whitepaper PACKED summarises how data managers in museums may publish collection data on Wikidata, and what benefits this can bring. More information on the project is available here.


The final talk focused on OpenGLAM: after a short overview of the initiative, we went into the two new resources have been developed last year: the Open Collections, a resource bringing together collections from around the world that provide digital scans or photos that can be freely used without any restrictions and the Open Content Exchange Platform, an online, publicly accessible platform  developed within the Europeana Space project to connect people to documentation on open licensing for both suppliers and users of open content. Then there was a brief overview of the ongoing work on the OpenGLAM benchmark survey results (the complete presentation on this was given a week earlier by Beat Estermann at the Vernetzte Welten conference in Austria – see full slides here), and more information about the local groups and their activities. Perhaps some day a new OpenGLAM local group for Belgium can be started up, as the open data community in Belgium seems quite active!


There were many other sessions at the Open Belgium event, on topics ranging from open science to open cities and data journalism: presentations of the other sessions are now available from




Think big, start small, move fast

Lieke Ploeger - February 24, 2016 in Case Studies, eSpace, Featured

How the York Museums Trust started opening up its collection – OpenGLAM Case study

More and more libraries, museums and other cultural institutions publish their collections online, often allowing users to reuse the material for research or creative purpose by licensing it openly. For institutions that start planning such a step, it may seem daunting at first: not all of their collection may be digitised, the metadata is not always perfect, copyright information is sometimes missing or the images have been taken a long time ago and are not of the best quality. Working towards having the perfect online collection is such a time-consuming process that it can get in the way of publishing any of the collection at all. Coupled with that is the fear that publishing raw, imperfect material online can damage an institution’s reputation.


Replica Roman Figurine, York Museums Trust, YORYM : 2006.2914

This case study by OpenGLAM describes how the York Museums Trust went about publishing their online collection, as well as the effect this had, including different examples of the reuse of their content. By publishing the collection fast, and allowing people to reuse their material, even though it was not yet perfect, they managed to engage with their audience, stimulate reuse and generate new interest in their collection and museums. It is exactly this type of approach (think big, start small, move fast) that Michael Edson, Associate Director/Head of Digital at United Nations Live Museum for Humanity, identified as on of the patterns that accelerates change in organisations last year at the Openlab workshop in December 2015 (see How Change Happens).

The study is based on an interview conducted with Martin Fell, Digital Team Leader at York Museums Trust and has been written within the frame of OpenGLAM’s current involvement in Europeana Space, a project that works on increasing and enhancing reuse of Europeana and other online collections of digital cultural content by creative industries especially. We hope that the story of how York Museums Trust opened up their rich collections can inspire other institutions to take steps in this direction, because, as Martin put it: “To just say the content is not good enough for us, and therefore no one can see it, did not sit right with me”.

Read the full case study here: OpenGLAM_Case Study_York Museums Trust_Feb2016

Current open competitions

Lieke Ploeger - February 8, 2016 in Contest, eSpace, Featured

There’s a number of interesting competitions currently open for those that want to start up creative projects reusing cultural heritage material, or those that have already successfully done so. This blog highlights five competitions that are currently open (sorted by submission deadline): if you know of any others, feel free to mail them to us, or directly to our OpenGLAM mailinglist.

First Europeana Challenge 2016: deadline 29 February

Calling all creative thinkers! From now until 29 February, Europeana are asking you to submit your designs for fantastic products and services which make the most of Europe’s rich digital cultural heritage, on the topics of First World War, Art & Design and Europe’s Music Heritage. There’s a reward of up to €25,000 euros on offer to help you start to build your product or service. For more details see

AAM Muse Awards – Open Culture: deadline 1 March

Each year, the American Alliance of Museums (AAM) organises the Muse Awards to recognize inspiring and outstanding digital media projects in the Galleries, Libraries, Archives and Museums (GLAM) sector. Institutions or independent producers who use digital media to enhance the GLAM experience and engage audiences are invited to apply, within various categories such as Applications and APIs, Mobile applications and Multimedia installations. Especially interesting for OpenGLAM is the award category ‘Open Culture’: this award can be submitted by anyone working with open culture materials in the GLAM environment. GLAMs of any size, discipline and country are eligible to submit: the deadline for submissions is 1 March 2016.  The winners for each category will be presented at the 2016 AAM Annual Meeting. More information on the awards and the submission process is available from the AAM website.

PHOTOMEDIATIONS: A call for creative works: deadline 30 March

The editors of Photomediations: An Open Book are working with Europeana Space to curate an exhibition (both online and physical), and are calling out to the photographic community to submit works for consideration. We are looking for still and/or moving image works that creatively reuse – in the form of mashups, collages, montages, tributes or pastiches – one or more original image files taken from the Europeana repository of cultural artefacts. Selected entries and up to 10 honourable mentions will be highlighted on the exhibition website and then shown in a real-life exhibition venue. The closing date for the submissions is 30 March 2016. All successful entries will be notified by the judges by the end of April 2016. More information is available from:

British Library Labs Competition: deadline 11 April

The annual Competition is looking for transformative project ideas which use the British Library’s digital collections and data in new and exciting ways. Two Labs Competition finalists will be selected to work ‘in residence’ with the BL Labs team between May and early November 2016, where they will get expert help, access to the Library’s resources and financial support to realise their projects. Winners will receive a first prize of £3000 and runners up £1000 courtesy of the Andrew W. Mellon Foundation atthe Labs Symposium on 7th November 2016 at the British Library in London where they will showcase their work. The deadline for entering is midnight British Summer Time (BST) on 11th April 2016. For more information visit

British Library Labs Awards: deadline 5 September

The annual Awards, introduced in 2015, recognises outstanding and innovative work that has been carried out using the British Library’s digital collections and data. This year, they will be commending work in four key areas:

  • Research – A project or activity which shows the development of new knowledge, research methods, or tools.
  • Commercial – An activity that delivers or develops commercial value in the context of new products, tools, or services that build on, incorporate, or enhance the Library’s digital content.
  • Artistic – An artistic or creative endeavour which inspires, stimulates, amazes and provokes.
  • Teaching / Learning – Quality learning experiences created for learners of any age and ability that use the Library’s digital content.

A prize of £500 will be awarded to the winner and £100 for the runner up for each category at the Labs Symposium on 7th November 2016 at the British Library in London, courtesy of the Andrew W. Mellon Foundation. The deadline for entering is midnight BST on 5th September 2016.  Read more:

Grammofonskiva, Vänersborgs museum,

Grammofonskiva, Vänersborgs museum (accessed through Europeana)

The Future Museum Challenge

Lieke Ploeger - January 28, 2016 in eSpace, Events/Workshops, Featured, Hack days

The Europeana Space project is exploring different ways of reusing digital cultural heritage by running pilots in six thematic areas (TV, Photography, Dance, Games, Open and Hybrid Publishing and Museums).  On March 17-18, 2016 the Museums pilot invites everyone to Venice for The Future Museum Challenge, focused on creating disruptive solutions to enhance the museums’ visitors experience, engage the audience and boost the educational experience.


In the past several years the amount of digitized cultural content made available online has grown exponentially. The way people interact with culture and media as well as the way people learn and absorb information has changed as well. Museums around the world are moving away from a physical space speckled with digital devices to digital spaces that operate in the physical. Placards on the wall next to pieces are no longer enough. The E-Space Museums Hackathon seeks to discover new disruptive, innovative and sustainable ways that museums can enter this “phygital” realm.

During a 48-hour marathon of brainstorming, hacking, networking and pitching, participants will be encouraged to utilize new technologies and devices to see how digitized materials can enrich the museum experience. They will have access to the technical solutions developed within the E-Space Museums Pilot, including the Toolbox and Blinkster, but also to millions of digitized cultural heritage items from around the world via Europeana Space’s Technical Platform. Technical staff will be on hand to assist with development issues and business modelling consultants to help shape and hone participants ideas for the marketplace.

Designers, coders, museum experts and lovers, cultural managers, artists, creatives, IT and marketing experts are all welcome to join, either in pre-existing teams or as individuals. The jury will look at several aspects of each concept:

  • Relevance and value to the cultural heritage sector. Does the proposition offer a new application or perspective on the use of the digitalized cultural heritage content? Does the proposition use, re-use, or facilitate the use or re-use of digitalized cultural heritage material? It is important to remember that these projects are not only confined to the museum space. Participants are free to choose their own field for exploration.
  • Business potential & job creation. Does the proposition hold a strong position against current and likely competitors? What is the composition and size of target market(s) for this proposition?
  • Likelihood of success. How likely is the proposition to be adopted by users? Does the team have the skills and capacity to successfully accomplish and launch a new business concept?
  • Innovation & quality & uniqueness. How innovative, new, or original is the idea? (New technology, original approach, potential uptake by target users) What is the quality of the concept? (Form, function, aim)

More information on the programme will be made available through registration is possible here.

E-Space Photography pilot: citizens love to share their memories!

Clarissa Colangelo - January 7, 2016 in eSpace, Events/Workshops, Featured

Thanks to the digitization work of libraries, museums, and archives in Europe, and to online data sources such as Europeana, Wikimedia, Flickr and the likes, a vast number of images of high historical, artistic and cultural heritage value has become available. The Europeana Space Photography pilot draws on this wealth of images and tries to find spaces of possibilities for the reuse of this digitized photographic heritage.

On Friday, November 27th, we organized in collaboration with the City Archive of Leuven and the Erfgoedcel the “Photographic Memories Workshop”. The aim of the day was to revive the history of Leuven and connect it with today’s life, all through the medium of photography. The event targeted the citizens of Leuven and took place in the City Archive, which opened its doors for the three activities of the day: a spin-off of the exhibition “All Our Yesterdays” featuring old images of Leuven, a Wet Plate Collodion demonstration by the photographer Frederik Van den Broeck, and the possibility for people to get their own old photographs professionally digitized.


While all three activities were well received by the visitors and had very positive feedback, it was the latter in particular that taught us a valuable lesson.

We knew that citizens would show up with their own old images: we had already organized similar “Collection Days” in Pisa (Italy) from April until June 2014 during which over a 1000 images were digitized. What we didn’t know was how they would react to licensing. In Pisa we experimented only with CC-BY-NC, a license that does not allow for material to be used for commercial purposes, but in Leuven we took it one step further and presented the possibility of commercial reuse. What could have supposedly been a problem was in reality a non-issue: upon being explained by Professor Fred Truyen (KU Leuven) and Barbara Dierickx (Packed) the value of Open Access and the meaning of CC-BY and Public Domain licenses, most of the citizens had no doubts in licensing their old photographs as such. Far from being jealously attached to their images, visitors held in very high esteem the possibility to share and pass on memories of the history of Leuven and therefore gladly licensed their images as freely accessible and reusable.


The numbers speak clearly: out of 228 collected images, 190 were licensed CC-BY, 32 PD and only 6 CC-BY-NC. The photographs were digitized by the team of the Digital Lab at KU Leuven with state-of-the-art technology. A group of students from the Master of Cultural Studies helped us interviewing the owners of the photographs in order to get to know and collect, along with the images, stories about the places and people they captured.

Through the Europeana Space project, we will deliver these photographs to Europeana. They will all be available, together with more open access resources and technological toolkits, for the participants of the Photography Hackathon “Hack Your Photo Heritage” that the Photography pilot organizes from the 25-27 February 2016 at the FabLab Leuven. Developers, cultural heritage professionals, designers, creative entrepreneurs, photographers and photo-amateurs are all invited to the event, where they will be challenged to tap into the power of huge resources such as Europeana and Europeana Space, Flickr Commons and Wikimedia to build innovative apps that reuse photographic heritage and develop web environments for tourism, culture and education, with monetizing potential and investment appeal.

If you have an innovative idea for the reuse of photographic heritage or want to contribute with content, don’t miss out on this event: contact us or register here for the hackathon and follow our blog to read more on our latest developments!

Creative reuse of cultural heritage and contemporary practices – challenges and opportunities in the digital world

Lieke Ploeger - December 22, 2015 in eSpace, Events/Workshops, Featured

Last week the consortium of the Europeana Space (E-Space) project came together for both a project meeting and the international conference on Creative reuse of cultural heritage and contemporary practices in Tallinn, Estonia. Over the course of three days they presented and discussed the various ways in which the project works on stimulating the reuse of Europeana content by creative industries.


Espace is running pilots in six different areas, focused on developing innovative applications that use digitized cultural heritage material in creative ways, as well as supporting new business and sustainability models around these innovations. Each pilot also organises a hackathon event, in which participants are encouraged to new and interesting ways to reuse cultural heritage content in domains such as film, TV, photography, dance and publishing.

In the project meeting on 9 December, the consortium partners (a mix of 29 cultural institutions, broadcasters, universities, national cultural agencies and SMEs) discussed the busy months ahead: four hackathons will take place in 2016, while the work in the TV and Dance pilots is now in the incubation period: the most promising projects are being further shaped in Business Modelling Workshops to explore the business potential of the project ideas. A report of the most recent hackathon, Hacking the Dancing Body, is now available from this blog of the Netherlands Institute for Sound and Vision. While combining cultural heritage material with dance and technology seemed quite challenging at first, the event generated exciting ideas, such as using BCI (Brain Computer interface) technology as a new way to explore Europeana collections. Next up from 22-24 January will be the Hack the Book festival: all information on these upcoming events is available here.


In addition to the hackathons, the project is also working on a set of educational demonstrators: five examples of creative reuse of digital cultural content for education, as well as a MOOC (Modular Open Online Course) to learn what you can do with digital cultural heritage in your research or classroom. Barbara Dierickx of PACKED gave an overview of the ongoing work, after which the five different demonstrators gave a preview of their progress:

  • Photographic Investigation of Art Works – Frederik Temmermans (iMINDS) showed the website Closer to Van Eyck – Rediscovering the Ghent Altarpiece which presents the Ghent Altarpiece (1432) in visual light macrophotography, infrared macrophotography, infrared reflectography and X-radiography. For this demonstrator, the site will be further updated, keeping in mind an educational dimension, and iMINDS will deliver guidelines on how to increase interactivity with the public by giving innovative, ‘live’ access to an art restoration campaign
  • The Rode Altarpiece – the participants visited the actual work later in the afternoon in the Niguliste Church in the city centre of Tallinn
  • The Cavafy archive – Thodoris Chiotis & Prodromos Tsiavos (Onassis Cultural Centre) presented the digital application that showcases the work of seminal Greek poet C. P. Cavafy, housing digitised manuscripts of a specific number of Cavafy poems along with audio and video recordings of said poems and audiovisual commentary by leading scholars.
  • 3D visualization of archaeological heritage
  • Irish poetry & folk tales – The Irish Folktales demonstrator combines Irish folktales with new elements such as audio and video (recordings from storytellers), illustrations and lessons in a digital storytelling application, to demonstrate the potential that cultural heritage and creative industry partnerships can have.

The first version of the ESpace education miniwebsite is now up and running as well at here you can follow future progress of all five demonstrators.

With all this work, background information and guidance on issues around IPR, copyright and licensing is often needed, which is why ESpace has created the Content Space as a central place to access guidelines, tools and methods for managing IPR, clearing copyright and exchanging open content. Open Knowledge has been developing the Open Content Exchange Platform, which now contains over 100 resources that help both users and suppliers of open content fully understand the technical and legal implications of their work and make best use of its open character. Further resources will be added in early 2016, and a background document on the platform and its functionality will be shared in February 2016. If you know of any resources that should be in there, please let us know!


Following on the project meeting, the project organised their second international conference on creative reuse of cultural heritage, with keynote speeches, two round tables of experts, a poster session for the project pilots and a loop presentation of the project educational demonstrators. The presentations of the event can now be accessed from this site.